Viktor Crysworth is an intelligence-based science fiction visual novel that has managed to extend from the Federal Security Service to the Kazakh Foreign Intelligence Service. In the interrogation process, the President of the Federal Security Service, Sultan tells Agustin Graysen about Viktor Crysworth, a scientist, whose life was divided into two parts as “high history” and “high future”. What these two periods told by the Head of Kazakh Foreign Intelligence Service, Oleg Gennadi and Lada Vasiliev, an Expert of Science and Technology in Federal Security Service, meant is only know by Sultan. In order to make process, Agustin Graysen has to avoid talking to Viktor Crysworth as much as possible, not to say what he knows and not to make unnecessary choices. Viktor Crysworth, which stands forth with its strong literary aspect, was created to be a game that can appeal to the taste of any person familiar to this genre or not, and to add a different outlook to the visual novel blended with science-fiction. It contains 65 A5 pages; 21 different section, 21 different animated images, 23 different screens, More than 800 dialogue blocks, Over 8,000 words and over 55,000 characters, 38 different selection nodes, 9 different episode endings, 2 different main endings. An avarege of 9,2 words and 68 characters per dialogue block. Also the music of the game belongs to Gökdan Yüksek, Eric Matyas and Darren Curtis!
May 20, 2020 • 1.50 hours • 8,000 words • Ages 13+